piątek, 17 kwietnia 2015

The girl game archival project that’s rewriting geek history

The girl game archival project that’s rewriting geek history It was the mid-’90s, and to many people, video games were synonymous with derivatives of Doom and Quake. "Ravage, No Flesh Shall Be Spared, and Assassin ('Shoot first, think fast... or get smoked') are typical CD-ROM titles." But a charismatic designer named Theresa Duncan offered something different. Between 1995 and 1997, Duncan released Chop Suey, Smarty, and Zero Zero, a trio of whimsical point-and-click adventure games that provided an alternative to both gritty shooters and pink-drenched Barbie adventures. Narrated by a young David Sedaris, their non-linear stories, folk-art stylings, and cultural references were cute without being condescending.








via Tech News Headlines - Yahoo News http://ift.tt/1E9d255

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