środa, 10 grudnia 2014

Elegy for a Dead World: I wrote this video game review inside a video game

Elegy for a Dead World: I wrote this video game review inside a video game In all but the most heavily scripted games, the player is to some extent a storyteller. Every time you pull off a daringly anarchic heist in Grand Theft Auto, or finish a fashion shoot in Kim Kardashian: Hollywood, or win a chess match when you're down to your last few pieces, you've created an experience that no one else will have in exactly the same way.








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