sobota, 14 czerwca 2014

At E3, signs that virtual reality's time may finally be coming

An attendee tries out the Virtuix Oculus Rift and Omni Treadmill game at the 2014 Electronic Entertainment Expo, known as E3, in Los Angeles By Malathi Nayak LOS ANGELES (Reuters) - In 2013, Oculus VR's booth at Electronic Entertainment Expo, the gaming industry's biggest annual convention, was relegated to a far corner of the showfloor near the restrooms. At the 2014 expo this week, the startup, which Facebook bought in March for $2 billion, drew crowds of oglers for its latest virtual reality headset, Oculus Rift. The change is a sign of the rising interest in virtual reality platforms among publishers and developers, who hope the years-old technology -- which creates a 360-degree view that immerses players in fantasy settings -- can finally become a viable platform to reverse shrinking video game industry revenues and draw a new generation of users. At the expo, known as E3, Sony let gamers try out its virtual reality headset, Project Morpheus, and teased them with experiences such as zipping down a highway on a luge.








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