These days, big-budget shooting games like Call of Duty and Battlefield are designed to be objects of obsession. In 2009, Plants vs. Zombies hit upon a similar idea for 2D puzzle games: each time you successfully fend off the waves of zombies trying to reach your house — by placing, say, piranha plants and exploding chili peppers in their path — you unlock new plants and face new zombies which invite you to change up your defenses. Unfortunately, that stickiness isn’t fully present in Plants vs. Zombies: Garden Warfare, EA’s attempt to bridge the two genres. Though EA has successfully managed to turn PVZ into a bonafide online shooter while retaining much of the series’ charm, it’s not an obsession so much as a casual diversion.
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